Tag: Place

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  • The Great Falls

    A huge set of waterfalls at one edge of the world (near [[Flotsam]]) where the ocean flows over th side of the world. This essentially has one ocean flow into the other. The ride is akin to falling but the strange gravity on the edge makes the trip …

  • Vortex

    A large series of whirlpools that return water to the other side of the world via oceans. Not surviveable in any known craft. Maybe some sort of daft submarine?

  • The Great Mine

    Formed by a metoer impact hundreds of years ago the Great Mine punches all the way through Moebius. From the [[Toth City|crater lake city of Toth]] to the Gnarlridge ranges on the other side. Here Dwarven companies have started operations in areas …

  • small moons

    It should definitely have them and they should definitely have names. No doubts certain religions attach certain relevence to them. They occasionally pass through the centre of the world but never manage to hit anything.

  • Primal Land

    The Primal Land is a plane parallel to Moebius that has similar geography but is filled with violent, dangerous life and energy. Giant beasts roam and no civilisations seem to exist. It is a dangerous place but there are resources there for the bold …

  • Wasteland

    Is a parallel plane to Moebius. Here magic is virtually non-existant and magic is slowly drained from any who linger here. The world is covered in ruins and enormous [[Dust]] storms. It follows similar geography to Moebius but it is a bleak, colourles and …

  • White Tower

    The White Tower climbs from [[The Crucible]] to [[Fulcrum]]. It is guarded by the forces of Order.

  • Fulcrum

    The Fulcrum is a citadel that sits atop the Black and White towers. It is dedicated to science, balance and harmony. The Five Virtues live here preaching to all who come about the necessity of a virtuous life. There are several powerful mage guilds, …

  • 12 Duchies

    Primarily led by humans orginally they've lately become home to every race on Moebius (well, all the nice ones anyway). Humans dominate but there are many more [[elemental human]]s than previously. The 12 duchies are each led by a duke or duchess. Most …

  • Black Tower

    The Black Tower stretches from [[Tempest]] to [[Fulcrum]]. It is held by the forces of chaos. They like fun!

  • Fulani

    *Government/Society* - Tribal council. Many margainalised races (half-orcs, goliaths, centaur, golems and apes). *Leader* - Run by a conclave of tribal leaders. Current High Councillor is Desmond Voorqual. *Main Industry* - Herds (meat, skins, furs, …

  • Ilba Delta

    *Government/Society* - Typical feudal. *Leader* - Duke Phariom Tidemaker - Male Halfling Invoker of Dagon. *Main Industry* - Trade, fishing (including rudimentary fisheries run by ex-druids), shipbuilding, pearl farms, clay deposits (art, building). …

  • Yorta Vale

    *Government/Society* - Fairly standard feudal society. More freedoms and ability to become self-owning than others. Seen as progressive. *Leader* - Gareth Stockard (Traditional Duke) Elemental Air Human *Main Industry* - Agriculture, lumber, mining, …

  • Desert of Tears

    The Desert of Tears is so named for the wailing winds that blow through it. This was was the home to the Sand civilisation and their crystal palaces stretched across the entire region. Now it is filled with broken shards of crystal, wild creatures mutated …

  • Freecity

    Freecity is the name given for the loose congregation of fishing villages and small ports that spread to become a coastal community. Freecity is governed by a [[Council of Captains]] and swears allegiance only to itself. It is supposedly based on trade …

  • The Grotto

    The Grotto is a pirate myth. It is used to spook other navies and ships into believing in a secret pirate base of power. If it we real it would have been found by other nations by now.

  • Council of Captains

    The Council of Captains are the wealthiest and most powerful ship captains (practically admirals) that run the spread "Freecity" and most of its interests. They adjudicate on major trade deals and settle legal disputes (harshly). While this group is …

  • Cog

    Cog is a huge mechanical city built in the Desert of Tears. It was built by the Sand ages ago as a sister city to their capital. When they were destroyed it was left to be run by their golem servants. Over the years though, without orders from their …

  • The Twisted Seas

    The Twisted Seas are highly magically charged. For the most part they are freezing cold with icebergs and large glacial floes. They are difficult to navigate given the changing seascape and huge mishapen seamonsters. Ships navigating through the area …

  • The Barrens

    An exciting place where the sun don't shine. The Barrens are given over to an alternate ecology where things feed on whatever they can scavenge. Some feed on magic while many are parasites and predators of things that live on the borders. A very harsh …

  • Flotsam

    Flotsam is a city built from floating timber and wrecked ships on the edge of the Great Falls. Built on a shallow bed of rock and coral flotsam is a ramshackle collection of buildings, walkways and boats. The entire industry of the city is built on …

  • The Summer Isles

    A series of volcanic, jungle islands in the middle of the frozen, twisted seas. Surrounded by coral reefs and treacherous fog banks they're inhabited by Nordic looking tribsefolk who have created their own society under the protection of the great and …

  • Natascha Grand

    The _Natascha Grand_ is a riverboat that travels along most of the world of Moebius. It is a paddlesteamer driven by furnaces, clockwork and various magics. Its captain, Elsie Gressek, runs a fairly tight ship. Though the ship is typically a ship for fun …

  • Elk's Crossing

    Elk’s Crossing is a small community in Yorta Vale. It has ready and easy access to the River Sanford and is used primarily as a meeting place for traders, travellers. Its primary focus is markets though it has enough nearby rural farms to provide for its …